//==============================================================================
// test object_anim.txt
//==============================================================================

define WellofUrdGlowA
{
   set hotspot
   {
      version
      {
         Visualparticle sfx n well of urd water glow
      }
   }
}

//==============================================================================
define WellofUrdMistA
{
   set hotspot
   {
      version
      {
         Visualparticle sfx n well of urd water mist
      }
   }
}

//==============================================================================
define Spray
{
   set hotspot
   {
      version
      {
			VisualParticle SFX A Healing Spring Waves
      }
   }  
}

//==============================================================================
define LeafRing
{
   set hotspot
   {
      version
      {
            VisualParticle SFX A generic leaves
      }
   }  
}

//==============================================================================
Define Pool
{
    set hotspot
    {
        version
        {
            Visual SFX X Gaia Pool
            Connect LEFTFOOT WellofUrdGlowA hotspot
            Connect LEFTEAR WellofUrdMistA hotspot
            Connect LEFTEAR Spray hotspot
            Connect hotspot LeafRing hotspot
        }
    }
}
//==============================================================================
anim Birth
{
	SetSelector
	{
		set hotspot 
		{
			version
			{
				Visual SPC X Gaia Tree_birth
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false SummoningTreeBirth checkVisible 
            tag SpecificSoundSet 0.82 false GaiaForestSprout checkVisible 
//-- end auto generated section
				connect hotspot Pool hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot 
		{
			version
			{
				Visual SPC X Gaia Tree_idle
				connect hotspot Pool hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot 
		{
			version
			{
				Visual SPC X Gaia Tree_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false SummoningTreeDeaths checkVisible 
//-- end auto generated section
				connect hotspot Pool hotspot
			}
		}
	}
}